I just wrote something in one of those typical IGDA forum entries where a passionate newbie asks how to get a game idea made and the veteran gives the typical "go away" response. I think I'll repeat it here...
The reason why the game industry is so devoid of original ideas is that even if you have gone to the trouble of getting a job in the industry and then working to build other peoples' games for awhile there still is no clear system for submitting a game idea. Also, the pace that you are moving at is the system's, not the passion's. In other words, someone on high has said that what is *really* significant isn't the idea or the passion, but your power-status within the system. That's a view that commoditizes creative output, and basically sucks the life out of it.
Say you did have an idea for a truly original game. By going through steps 1 and 2 whatever passion or originality you had will be long gone by the time you get around to submitting it.
The game industry needs a true submission process, with the ability to actually sell design documents outright. It needs a scouting process which says if you have a passionate idea we want to see it now, but we will realistically weed out all the chaff that is going to come through this channel.
Thursday, August 9, 2007
Subscribe to:
Posts (Atom)